Created a game from scratch, only using C++ and SDL for graphics. The Entity-Component-System was used as the
architectural design pattern.
Developed with Unity/C#. Published to the app store.
Developed a clone to the classic Pacman game using the original mechanics and AI logic. Everything was written
from scratch using just C++ and SDL.
All logic written and implemented by me using C# and GDI+ for graphics.
Implemented a simulation of the 2D Cellular Automata and the Game of Life using C++.
One of my oldest projects. Created a copy of the classic game Tetris for learning purposes.
Created a clone of the famous board game Othello. Made with Java/Swing for learning purposes.